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Blacksmithing

There are four blacksmith locations across the world, which allow you to repair or create new items using your items as materials. When crafting items, you can create unique ability sets for weapons compared to the set they have if you were to buy them or find them as treasures. You can also combine certain materials together to create new materials. Using these techniques, you can craft more customized weapons to better suit your battle strategies.

For more information on the basics of how smithing works, see the Blacksmith section of the Primer.

For information on how much Durability is repaired by different materials, or for information on the weights of materials, refer to the Materials List which contains this information.

To easily find all valid combinations to make a specific weapon with a specific material and specific Ability Set, try the Smithing Calculator.

Ability Releasing and Unreleasing

After smithing, the success message will let you know how the released abilities of the resulting item were affected.

  • "Not too shabby." indicates that the smithing was a normal success, and the number of released abilities did not change.
  • "Yeah, that's about right..." indicates that the smithing was poor, and the number of released abilities decreased by one.
  • "Now we're talking!" indicates that the smithing was very succcessful, and the number of released abilities increased by one.

Because some items have empty ability slots, you can use these messages to verify if slots are released or unreleased even if there's no ability in a particular slot.

The chance of success is random, but the results can be influenced slightly. When the Base Item and Additional Item come from the same material family, the crafting is considered harmonious and an unreleased ability slot is more likely to be released. When the Base Item and Additional Item come from different material families, the crafting is considered unharmonious and a released ability slot is more likely to be lost. Smithing in Wanda or Vaftom will slightly increase the chance of releasing an ability slot as well.

Carnelian Fire Arts
Opal Metal Arts
Topaz Earth Arts
Ravenite Water Arts
Lazuli Wood Arts
Demonite Forbidden Arts

Adding Magic Arts

When using Carnelian, Opal, Topaz, Ravenite, Lazuli, or Demonite as the Additional Item while crafting, there is a 15% chance that the resulting item will have an Ability mutate to a Magic Arts ability. For Weapons and Accessories, this is always the second Ability Slot. For Shields, this is always the fourth Ability Slot.

The element of Magic Arts that results is based on the material that is used. Note that Forbidden Arts cannot be added to a Shield.

Wanda, Longshank, Gadeira, and Vaftom are home to the four available Blacksmith locations. Each location works on a different set of items, so you can only repair and craft items of a certain type at a location that accepts that type of work.

Daggers Swords Axes Staves Spears Bows Guns Acces. Shields
Wanda - - - -
Longshank - - - - - -
Gadeira - - -
Vaftom - - -

The available types of items to work with at MytheWorks in Longshank can increase if you are playing Mythe's scenario. The level of Mythe's Weaponsmith and Accessorysmith Skill Panels determine which items he can work with at the shop. Weaponsmith L2 unlocks Staves, L3 unlocks Axes and Spears, L4 unlocks Bows, and L5 unlocks Guns. Accessorysmith L3 unlocks Shields.

The Blacksmiths in Wanda and Vaftom have higher chances of releasing unreleased abilities on an item when smithing.

The Blacksmith in Gadeira gives a boost to Durability when crafting items. The Blacksmith in Wanda gives a Durability boost when crafting Bows and Accessories, to make up for Gadeira's inability to work on those.

Normally, the resulting item with smithing is the same material as the Base Item; however, when certain combinations of materials are used for the Base Item and Additional Item, the resulting item may end up as a different material. While it is possible to find most types of materials through shopping or treasures, some are extremely rare and more easily found through these smithing recipes. Queen Shiva and Roadster can only be obtained through smithing.

Different recipes have different rates of success. The Estimate does not reflect the success of the result. Even if you smith something when the Estimate shows the desired result, the actual result is randomized after smithing, and is not based on the Estimate. The Estimate can be used to check if a certain recipe is being applied, however. For example, if you have two pieces of Corundum but are not sure if they are both different types of Corundum, you can place one as the Base Item and hover over the second as the Additional Item. Every time you press left or right to change the description page, the Estimate will refresh. It has the same chance of showing the recipe result as the actual recipe has of succeeding, so 15% of the time after pressing left or right, if the two Corundum are indeed different types, the Estimate should show a Queen Shiva item instead of Corundum. You can hold down the left or right button while watching the Estimate for a bit to see if it ever changes. If it never changes, you probably are using two of the same type of Corundum. If it does change, you know that you're using two different types of Corundum.

The order of materials does matter, so using the recipes below, the first listed item (before the +) must be used as the Base Item and the second listed item (after the +) must be used as the Additional Item.

The most highly sought-after material is Damascus, as it's the strongest material for most weapons in the game. To craft it using the recipes below, first create Steel(B) by using wood-family materials as the Additional Item on top of Ironstone, Iron, or Steel(A). The only difference between Steel(A) and Steel(B) you can see in the game is the power of the resulting weapon. Steel(B) weapons will have 1 less power than Steel(A) weapons, so pay attention to the number. You'll also need Mullock(B), which is created simply by combining Mullock(A) with another Mullock(A) or one of the magical bestial stones. Once you have both, use Steel(B) as the base item and Mullock(B) as the secondary item. If you successfully created both B items, the chance of success to create Damascus with them is 100%, so you should be able to tell in the Estimate right away if you have the right ingredients.

Result Recipes
Mullock (A) Quartz + Copse (15%)
Silver + Copse (15%)
Obsidian + Copse(15%)
Mullock(B) Mullock(A) + Mullock(A) (100%)
Mullock(A) + Carnelian (100%)
Mullock(A) + Opal (100%)
Mullock(A) + Topaz (100%)
Mullock(A) + Ravenite (100%)
Mullock(A) + Lazuli (100%)
Carnelian Serpentine + Copse (15%)
Copper Marcasite + Wood (100%)
Iron Ironstone + Wood (85%)
Steel(A) Iron + Wood (85%)
Steel(B) + Mullock(A) (15%)
Steel(B) Ironstone + Wood (15%)
Iron + Wood (15%)
Steel(A) + Wood(15%)
Meteoritic Iron Meteorite + Coel. Scale (100%)
Meteorite + Dragonscale (100%)
Meteorite + Scale (15%)
Meteorite + Bone (15%)
Meteorite + Tortoise Shell (15%)
Faerie Silver Silver + Carnelian (15%)
Silver + Opal (15%)
Silver + Topaz (15%)
Silver + Ravenite (15%)
Silver + Lazuli (15%)
Roadster Diamond + Diamond (15%)
Queen Shiva Corundum(A) + Corundum(B) (15%)
Corundum(B) + Corundum(A) (15%)
Damascus Steel(B) + Mullock(B) (100%)
Additional Item Weight
0 1 2 3 4 5 6 8
1 1 1 or 2 1 or 2 2 or 3 2 or 3 3 or 4 3 or 4 4 or 5
2 1 or 2 2 or 3 2 or 3 3 or 4 3 or 4 4 or 5 4 or 5 5 or 6
Base 3 2 or 3 2 or 3 3 or 4 3 or 4 4 or 5 4 or 5 5 or 6 6 or 7
Item 4 3 or 4 3 or 4 4 or 5 4 or 5 5 or 6 5 or 6 6 or 7 7 or 8
Weight 5 3 or 4 4 or 5 4 or 5 5 or 6 5 or 6 6 or 7 6 or 7 7 or 8
6 4 or 5 5 or 6 5 or 6 6 or 7 6 or 7 7 or 8 7 or 8 8
8 6 or 7 6 or 7 7 or 8 7 or 8 8 8 8 8

When crafting a new weapon (not when restoring durability), its Ability Set is determined by the combination of the two materials used to create it, rather than based on the Base Item's material alone. This allows for different Ability Sets on weapons than you can normally find on items of the same material in shops or as treasures.

Based on the weight of the material of the Base Item and the weight of the material of the Additional Item, the resulting item will have a "weight class" that determines its Ability Set. Most combinations have two possible results, and the chance of getting either is equal; for example, if you use Steel as the Base Item (weight of 5) and Feather as the Additional Item (weight of 0), the resulting weapon will have either a weight rank of 3 or 4, with a 50% chance of either result.

The table to the left shows the possible resulting weight ranks of weapons based on the materials of the Base Item and Additional Item.

The Ability Set of the resulting weapon will be that of the chosen weight rank. The Ability Sets that correspond with each weight rank are as follows:

Dagger

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Quick Thrust Knife Throw Trick Shots Stunner
2 Quick Thrust <Parry> Knife Throw Stunner
3 Quick Thrust <Parry> Knife Throw Speedy Bleedy
4 Quick Thrust <Parry> Trick Shots Speedy Bleedy
5 Quick Thrust <Parry> Trick Shots Speedy Bleedy
6 Quick Thrust <Parry> Stunner Speedy Bleedy
7 Quick Thrust <Parry> Stunner Dice
8 Quick Thrust Stunner Speedy Bleedy Dice

Sword

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Multi Blade <Deflect> Rear Blade Slash
2 Multi Blade <Deflect> Rear Blade Slash
3 Multi Blade <Deflect> Rear Blade Cross Slash
4 Multi Blade <Deflect> Slash Cross Slash
5 Multi Blade <Deflect> Slash Stardust
6 Multi Blade Slash Cross Slash Stardust
7 Multi Blade Slash Cross Slash Stardust
8 Multi Blade Cross Slash Stardust Blast

Axe

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Woodchopper Tomahawk Time Lapse Hammer
2 Woodchopper Tomahawk Time Lapse Hammer
3 Woodchopper Tomahawk Time Lapse Bash
4 Woodchopper Tomahawk Time Lapse Bash
5 Woodchopper Tomahawk Hammer Bash
6 Woodchopper Tomahawk Hammer Bash
7 Woodchopper Time Lapse Hammer Bash
8 Woodchopper Time Lapse Hammer Bash

Staff

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Smash <Block> Roundhouse Multi Hit
2 Smash <Block> Multi Hit Bone Crusher
3 Smash <Block> Multi Hit Bone Crusher
4 Smash <Block> Multi Hit Coma Dose
5 Smash <Block> Multi Hit Coma Dose
6 Smash Multi Hit Bone Crusher Coma Dose
7 Smash Multi Hit Coma Dose Earth Dragon
8 Smash Multi Hit Coma Dose Earth Dragon

Spear

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Flash Pierce Javelin Grasshopper Aim
2 Flash Pierce Javelin Grasshopper Aim
3 Flash Pierce Javelin Grasshopper Double Stab
4 Flash Pierce Javelin Grasshopper Double Stab
5 Flash Pierce Javelin Aim Double Stab
6 Flash Pierce Grasshopper Aim Double Stab
7 Flash Pierce Grasshopper Aim Charge
8 Flash Pierce Aim Double Stab Charge

Bow

Weight Rank Slot 1 Slot 2 Slot 3 Slot 4
1 Quick Shot Warning Shot Random Arrowshot Double Shot
2 Quick Shot Warning Shot Random Arrowshot Double Shot
3 Quick Shot Warning Shot Random Arrowshot Double Shot
4 Quick Shot Warning Shot Random Arrowshot Power Shot
5 Quick Shot Warning Shot Sniper Shot Power Shot
6 Quick Shot Random Arrowshot Double Shot Sniper Shot
7 Quick Shot Random Arrowshot Double Shot Power Shot
8 Quick Shot Double Shot Sniper Shot Power Shot