Primer
Character
Monster
Item
World
Walkthrough
Extra

Normal Magic Arts

Name School Battle Effect Battle Target Attribute GR HP LP HC Acc Map Effect
Fire Veil fire Fire Up Self - - - - Fire Up
Detect Aura fire Defense Down to Demons and Dragons Opponent Party - - - - A Reveals Demons and Dragons on the map
Fire Arrows fire Damages enemy Opponent Hot 3 25 3 1 A Dispels magic locks or magic vines
Fire Shield fire Creates a magic shield that can repel Cold attacks Self - - - - Creates a shield that can repel Cold attacks
Power Surge fire Strength Up Ally - - - - Strength up
Firewall fire Negates all HP damage from Cold attacks for the rest of the turn Ally Party - - - - Creates an impassible wall of fire for four turns
Holy Seal fire Damages enemy; may instantly defeat Demons and Undead Opponent Light 4 35 4 1 A Wards off Undead and Demons
Corona fire Damages enemy Opponent Party Light 4 45 3 1 A -
Earth Veil earth Earth Up Self - - - - Earth Up
Detect Animals earth Defense Down to Beasts and Wildlings Opponent Party - - - - A Reveals Beats and Wildlings on the map
Boulder earth Damages enemy Opponent Bludgeon 2 30 3 1 A Dispels magic locks or magic walls
Sleep earth Inflicts Sleep Opponent - - - - A -
Build Up earth Strength Up, Endurance Up Ally - - - - Strength Up, Endurance Up
??? earth Cures mental status ailments Ally Party - - - - Cures mental status ailments
Animal Charmer earth Prevents beasts from using strong attacks for a while Opponent Party - - - - A -
Aegis Shield earth Creates a magic shield that can repel attacks of any property Self - - - - Creates a magic shield that can repel attacks of any property
Metal Veil metal Metal Up Self - - - - Metal Up
Detect Gold metal No effect Opponent Party - - - - A Reveals all treasure chests containing money inside on the map
Magic Lock metal Inflicts paralysis on Treasure Slimes Opponent - - - - A Creates an impassible magic wall for four turns
Shock metal Damages enemy Opponent Party Shock 2 20 1 1 A -
Armor Blessing metal Increases equipped armor defense rating by 10 Ally - - - - Increases armor defense rating by 10
Weapon Blessing metal Increases equipped weapon power by 6 each Ally - - - - Increases equipped weapon power by 6 each
Supersonic metal Damages enemies, inflicts Numb to Beasts and Insects Opponent Party Light 4 30 1 1 A Wards off Beats and Insects
Mind Lock metal Creates a magic shield that can repel attacks that don't have a property Self - - - - Creates a magic shield that can repel attacks that don't have a property
Water Veil water Water Up Self - - - - Water Up
Detect Undead water Defense Down to Undead Opponent Party - - - - A Reveals Undead on the map
Rainbringer water Greatly pushes the elemental field toward Water Elemental Field - - - - -
Purify water Restores HP and cures physical status ailments other than Blackout and Petrify Ally 2 20 - 1 Restores HP and cures physical status ailments other than Blackout and Petrify
Bubble Blow water Damages enemy; doesn't affect Aquans or Vegeplasts Opponent Bludgeon 3 30 1 1 A Dispels magic locks or fire walls, cools and hardens magma
Water Shield water Creates a magic shield that can repel Hot attacks Self - - - - Creates a magic shield that can repel Hot attacks
Ice Needle water Damages enemy Opponent Party Bludgeon
Cold
4 35 4 1 A -
Trickle water Decreases enemy action count by 1 Opponent Party - - - - A -
Wood Veil wood Wood Up Self - - - - Wood Up
Detect Vegeplasts wood Defense Down to Slimes and Vegeplasts, excluding Red and Yellow Treasure Slimes Opponent Party - - - - A Reveals Vegeplasts on the map
Overgrowth wood Greatly pushes the elemental field toward Wood Elemental Field - - - - -
Life Boost wood Increases HP recovery by 50% while resting during battles Ally - - - - Increases HP recovery by 50% while resting during battles
Recycle wood Restores between 4 and 8 EN to the highest-placed equipped item with less than 29EN Self - - - - -
Missile Guard wood Negates all HP damage from Pierce attacks for the rest of the turn Ally Party - - - - Creates an impassible wall of vines for four turns
Meditation wood Removes all stat changes, then increases Spirit and Magic Self - - - - Removes all stat changes, then increases Spirit and Magic
Thunderbringer wood Damages enemy Opponent Shock 5 50 4 1 A Dispels magic locks and magic walls
Detect Blood forbidden Defense Down to Beasts, Wildlings, Birds, and Aquans Opponent Party - - - - A Reveals all enemies on the map except Undead
Seal of the Abyss forbidden Damages enemy and inflicts paralysis. May instantly kill enemies other than Demons, Undead, and Dragons Opponent Light 6 25 2 1 A Wards off enemies except Undead and Demons
Weakness forbidden Strength Down, Endurance Down Opponent - - - - E -
Spell Magnet forbidden Automatically becomes target of all of enemy's magic arts Self - - - - -
??? forbidden Inflicts Poison Opponent - - - - D -
Psycho Noise forbidden Damages enemy and decreases Magic, Spirit, and all Elemental Levels Opponent Party Light 4 35 3 1 A -
Blaster forbidden Damages enemy and inflicts Blackout Opponent 7 15 - 1 A Dispels magic locks and magic walls
Ophion forbidden Damages enemy LP Opponent - - 9 1 E -

Blended Magic Arts

Name School Battle Effect Battle Target Attribute GR HP LP HC Acc Map Effect
??? fire Inflict Berserk Ally - - - - Inflicts Berserk
??? fire Damages enemy and negates damage from Cold attacks to allies for the rest of the turn All Hot 4 35 - 1 A Creates an impassible wall of fire for four turns
??? fire Damages enemy Opponent Party Light 6 50 4 1 A -
Crimson Flare fire Damages enemy and inflicts Blind Opponent Hot
Light
8 65 6 1 A Dispels magic locks or magic vines
??? earth Removes all stat changes, then increases Strength while decreasing Elemental Levels for a short time Ally - - - - Removes all stat changes, then increases Strength while decreasing Elemental Levels for a short time
??? earth Removes all stat changes, then increases Strength while decreasing Elemental Levels for a while Ally - - - - Removes all stat changes, then increases Strength while decreasing Elemental Levels for a while
Fear earth Inflicts fear; if fear is already inflicted, inflicts confusion. Does not work on Undead, Slime, or Dragons Opponent - - - - A Wards off enemies except Undead and Slimes
Pellet earth Damages enemy Opponent Party 4 55 6 3 E -
Detect Treasure metal Increases likelihood of the enemy dropping an item or magic tablet after battle Opponent Party - - - - A Reveals location of all treasure chests, items, and magic tablets on the map
??? metal Increases equipped weapon power by 12 each (excluding bows and guns) Ally - - - - Increases equipped weapon power by 12 each (excluding bows and guns)
??? metal Inflicts Petrify Opponent - - - - F -
Siren metal Damages enemy Opponent Party Light 6 60 1 1 A -
Thunderclap water Damages enemy and inflicts Paralysis Opponent Party 6 25 3 2 A -
Refresh water Restores HP and cures all status ailments Ally 4 25 - 1 Restores HP and cures all status ailments
??? (Ally) water Makes stat changes and status ailments permanent (?) Ally - - - - -
??? (Opponent) water Makes stat changes and status ailments permanent (?) Opponent - - - - -
Cloud Nine water Makes the elemental field entirely water Elemental Field - - - - -
??? wood Creates a magic shield that can repel Slash, Bludgeon, and Pierce attacks Self - - - - Creates a magic shield that can repel Slash, Bludgeon, and Pierce attacks
??? wood Restores HP and cures mental status ailments Ally 6 50 - 1 Restores HP and cures mental status ailments
??? wood Inflicts Blackout Opponent - - - - A -
Holy Lightning wood Damages enemy Opponent Shock 7 70 5 1 A Dispels magic locks and magic walls