Normal Magic Arts
Name | School | Battle Effect | Battle Target | Attribute | GR | HP | LP | HC | Acc | Map Effect |
---|---|---|---|---|---|---|---|---|---|---|
Fire Veil | ![]() |
Fire Up | Self | - | - | - | - | Fire Up | ||
Detect Aura | ![]() |
Defense Down to Demons and Dragons | Opponent Party | - | - | - | - | A | Reveals Demons and Dragons on the map | |
Fire Arrows | ![]() |
Damages enemy | Opponent | Hot | 3 | 25 | 3 | 1 | A | Dispels magic locks or magic vines |
Fire Shield | ![]() |
Creates a magic shield that can repel Cold attacks | Self | - | - | - | - | Creates a shield that can repel Cold attacks | ||
Power Surge | ![]() |
Strength Up | Ally | - | - | - | - | Strength up | ||
Firewall | ![]() |
Negates all HP damage from Cold attacks for the rest of the turn | Ally Party | - | - | - | - | Creates an impassible wall of fire for four turns | ||
Holy Seal | ![]() |
Damages enemy; may instantly defeat Demons and Undead | Opponent | Light | 4 | 35 | 4 | 1 | A | Wards off Undead and Demons |
Corona | ![]() |
Damages enemy | Opponent Party | Light | 4 | 45 | 3 | 1 | A | - |
Earth Veil | ![]() |
Earth Up | Self | - | - | - | - | Earth Up | ||
Detect Animals | ![]() |
Defense Down to Beasts and Wildlings | Opponent Party | - | - | - | - | A | Reveals Beats and Wildlings on the map | |
Boulder | ![]() |
Damages enemy | Opponent | Bludgeon | 2 | 30 | 3 | 1 | A | Dispels magic locks or magic walls |
Sleep | ![]() |
Inflicts Sleep | Opponent | - | - | - | - | A | - | |
Build Up | ![]() |
Strength Up, Endurance Up | Ally | - | - | - | - | Strength Up, Endurance Up | ||
??? | ![]() |
Cures mental status ailments | Ally Party | - | - | - | - | Cures mental status ailments | ||
Animal Charmer | ![]() |
Prevents beasts from using strong attacks for a while | Opponent Party | - | - | - | - | A | - | |
Aegis Shield | ![]() |
Creates a magic shield that can repel attacks of any property | Self | - | - | - | - | Creates a magic shield that can repel attacks of any property | ||
Metal Veil | ![]() |
Metal Up | Self | - | - | - | - | Metal Up | ||
Detect Gold | ![]() |
No effect | Opponent Party | - | - | - | - | A | Reveals all treasure chests containing money inside on the map | |
Magic Lock | ![]() |
Inflicts paralysis on Treasure Slimes | Opponent | - | - | - | - | A | Creates an impassible magic wall for four turns | |
Shock | ![]() |
Damages enemy | Opponent Party | Shock | 2 | 20 | 1 | 1 | A | - |
Armor Blessing | ![]() |
Increases equipped armor defense rating by 10 | Ally | - | - | - | - | Increases armor defense rating by 10 | ||
Weapon Blessing | ![]() |
Increases equipped weapon power by 6 each | Ally | - | - | - | - | Increases equipped weapon power by 6 each | ||
Supersonic | ![]() |
Damages enemies, inflicts Numb to Beasts and Insects | Opponent Party | Light | 4 | 30 | 1 | 1 | A | Wards off Beats and Insects |
Mind Lock | ![]() |
Creates a magic shield that can repel attacks that don't have a property | Self | - | - | - | - | Creates a magic shield that can repel attacks that don't have a property | ||
Water Veil | ![]() |
Water Up | Self | - | - | - | - | Water Up | ||
Detect Undead | ![]() |
Defense Down to Undead | Opponent Party | - | - | - | - | A | Reveals Undead on the map | |
Rainbringer | ![]() |
Greatly pushes the elemental field toward Water | Elemental Field | - | - | - | - | - | ||
Purify | ![]() |
Restores HP and cures physical status ailments other than Blackout and Petrify | Ally | 2 | 20 | - | 1 | Restores HP and cures physical status ailments other than Blackout and Petrify | ||
Bubble Blow | ![]() |
Damages enemy; doesn't affect Aquans or Vegeplasts | Opponent | Bludgeon | 3 | 30 | 1 | 1 | A | Dispels magic locks or fire walls, cools and hardens magma |
Water Shield | ![]() |
Creates a magic shield that can repel Hot attacks | Self | - | - | - | - | Creates a magic shield that can repel Hot attacks | ||
Ice Needle | ![]() |
Damages enemy | Opponent Party | Bludgeon Cold |
4 | 35 | 4 | 1 | A | - |
Trickle | ![]() |
Decreases enemy action count by 1 | Opponent Party | - | - | - | - | A | - | |
Wood Veil | ![]() |
Wood Up | Self | - | - | - | - | Wood Up | ||
Detect Vegeplasts | ![]() |
Defense Down to Slimes and Vegeplasts, excluding Red and Yellow Treasure Slimes | Opponent Party | - | - | - | - | A | Reveals Vegeplasts on the map | |
Overgrowth | ![]() |
Greatly pushes the elemental field toward Wood | Elemental Field | - | - | - | - | - | ||
Life Boost | ![]() |
Increases HP recovery by 50% while resting during battles | Ally | - | - | - | - | Increases HP recovery by 50% while resting during battles | ||
Recycle | ![]() |
Restores between 4 and 8 EN to the highest-placed equipped item with less than 29EN | Self | - | - | - | - | - | ||
Missile Guard | ![]() |
Negates all HP damage from Pierce attacks for the rest of the turn | Ally Party | - | - | - | - | Creates an impassible wall of vines for four turns | ||
Meditation | ![]() |
Removes all stat changes, then increases Spirit and Magic | Self | - | - | - | - | Removes all stat changes, then increases Spirit and Magic | ||
Thunderbringer | ![]() |
Damages enemy | Opponent | Shock | 5 | 50 | 4 | 1 | A | Dispels magic locks and magic walls |
Detect Blood | ![]() |
Defense Down to Beasts, Wildlings, Birds, and Aquans | Opponent Party | - | - | - | - | A | Reveals all enemies on the map except Undead | |
Seal of the Abyss | ![]() |
Damages enemy and inflicts paralysis. May instantly kill enemies other than Demons, Undead, and Dragons | Opponent | Light | 6 | 25 | 2 | 1 | A | Wards off enemies except Undead and Demons |
Weakness | ![]() |
Strength Down, Endurance Down | Opponent | - | - | - | - | E | - | |
Spell Magnet | ![]() |
Automatically becomes target of all of enemy's magic arts | Self | - | - | - | - | - | ||
??? | ![]() |
Inflicts Poison | Opponent | - | - | - | - | D | - | |
Psycho Noise | ![]() |
Damages enemy and decreases Magic, Spirit, and all Elemental Levels | Opponent Party | Light | 4 | 35 | 3 | 1 | A | - |
Blaster | ![]() |
Damages enemy and inflicts Blackout | Opponent | 7 | 15 | - | 1 | A | Dispels magic locks and magic walls | |
Ophion | ![]() |
Damages enemy LP | Opponent | - | - | 9 | 1 | E | - |
Blended Magic Arts
Name | School | Battle Effect | Battle Target | Attribute | GR | HP | LP | HC | Acc | Map Effect |
---|---|---|---|---|---|---|---|---|---|---|
??? | ![]() |
Inflict Berserk | Ally | - | - | - | - | Inflicts Berserk | ||
??? | ![]() |
Damages enemy and negates damage from Cold attacks to allies for the rest of the turn | All | Hot | 4 | 35 | - | 1 | A | Creates an impassible wall of fire for four turns |
??? | ![]() |
Damages enemy | Opponent Party | Light | 6 | 50 | 4 | 1 | A | - |
Crimson Flare | ![]() |
Damages enemy and inflicts Blind | Opponent | Hot Light |
8 | 65 | 6 | 1 | A | Dispels magic locks or magic vines |
??? | ![]() |
Removes all stat changes, then increases Strength while decreasing Elemental Levels for a short time | Ally | - | - | - | - | Removes all stat changes, then increases Strength while decreasing Elemental Levels for a short time | ||
??? | ![]() |
Removes all stat changes, then increases Strength while decreasing Elemental Levels for a while | Ally | - | - | - | - | Removes all stat changes, then increases Strength while decreasing Elemental Levels for a while | ||
Fear | ![]() |
Inflicts fear; if fear is already inflicted, inflicts confusion. Does not work on Undead, Slime, or Dragons | Opponent | - | - | - | - | A | Wards off enemies except Undead and Slimes | |
Pellet | ![]() |
Damages enemy | Opponent Party | 4 | 55 | 6 | 3 | E | - | |
Detect Treasure | ![]() |
Increases likelihood of the enemy dropping an item or magic tablet after battle | Opponent Party | - | - | - | - | A | Reveals location of all treasure chests, items, and magic tablets on the map | |
??? | ![]() |
Increases equipped weapon power by 12 each (excluding bows and guns) | Ally | - | - | - | - | Increases equipped weapon power by 12 each (excluding bows and guns) | ||
??? | ![]() |
Inflicts Petrify | Opponent | - | - | - | - | F | - | |
Siren | ![]() |
Damages enemy | Opponent Party | Light | 6 | 60 | 1 | 1 | A | - |
Thunderclap | ![]() |
Damages enemy and inflicts Paralysis | Opponent Party | 6 | 25 | 3 | 2 | A | - | |
Refresh | ![]() |
Restores HP and cures all status ailments | Ally | 4 | 25 | - | 1 | Restores HP and cures all status ailments | ||
??? (Ally) | ![]() |
Makes stat changes and status ailments permanent (?) | Ally | - | - | - | - | - | ||
??? (Opponent) | ![]() |
Makes stat changes and status ailments permanent (?) | Opponent | - | - | - | - | - | ||
Cloud Nine | ![]() |
Makes the elemental field entirely water | Elemental Field | - | - | - | - | - | ||
??? | ![]() |
Creates a magic shield that can repel Slash, Bludgeon, and Pierce attacks | Self | - | - | - | - | Creates a magic shield that can repel Slash, Bludgeon, and Pierce attacks | ||
??? | ![]() |
Restores HP and cures mental status ailments | Ally | 6 | 50 | - | 1 | Restores HP and cures mental status ailments | ||
??? | ![]() |
Inflicts Blackout | Opponent | - | - | - | - | A | - | |
Holy Lightning | ![]() |
Damages enemy | Opponent | Shock | 7 | 70 | 5 | 1 | A | Dispels magic locks and magic walls |