Primer
Character
Monster
Item
World
Walkthrough
Extra

Skill Panel List

Martial Arts Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Punch Supports Punch Arts 80 20 STR+2
END+2
Kick Supports Kick Arts 80 20 STR+2
END+2
Throw Supports Throw Arts 70 30 STR+2
END+2

Weapon Arts Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Dagger Arts Supports Dagger Arts 60 40 SKI+2
MAG+1
END+1
Sword Arts Supports Sword Arts 70 30 STR+2
SKI+2
Axe Arts Supports Axe Arts 80 20 STR+3
END+1
Staff Arts Supports Staff Arts 40 60 SPI+2
END+1
Spear Arts Supports Spear Arts 70 30 STR+2
END+2
Bow Arts Supports Bow Arts 60 40 STR+2
SKI+2
Gun Arts Supports Gun Arts ☆☆☆ 60 20 SKI+4
Shield Arts Increases block rate with equipped Shield ☆☆☆☆☆ 60 40 END+4

Physicality Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Iron Body Reduces Slash, Bludgeon, and Pierce damage sustained ☆☆☆☆☆
★★★
90 20 END+4
Fortify Reduces damage sustained from Magic Arts - 10 50 END+4
Toughness Shortens recovery time for physical status ailments ☆☆☆☆☆
★★★★
75 25 END+4
Recovery Shortens recovery time for mental status ailments ☆☆☆☆☆
★★★★
30 70 END+4
Natural Decreases chance of being afflicted with physical status ailments ☆☆☆☆☆
★★★★
65 35 END+4
Iron Will Decreases chance of being afflicted with mental status ailments ☆☆☆☆☆
★★★★
60 40 END+4

Magic Study Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Magic Tablet Allows user to study Magic Arts - 35 65 FIR+1
EAR+1
MET+1
WAT+1
WOO+1
Magic Blender Allows user to combine Magic Arts to create new or more powerful Arts ☆☆☆☆☆
★★★★★
70 40 FIR+1
EAR+1
MET+1
WAT+1
WOO+1

Familiar Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Fire Familiar Can use some Fire Arts in battle and has Road Guide skill 15 65 MAG+3
SPI+1
Earth Familiar Can use some Earth Arts in battle and has Road Guide skill 15 65 MAG+3
SPI+1
Metal Familiar Can use some Metal Arts in battle and has Architect skill 15 65 MAG+3
SPI+1
Water Familiar Can use some Water Arts in battle and has Cave Guide skill 15 65 MAG+3
SPI+1
Wood Familiar Can use some Wood Arts in battle and has Cave Guide skill 15 65 MAG+3
SPI+1

Judy's Familiars Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Astraios Can use some Fire Arts in battle and has Road Guide skill 10 70 MAG+1
SPI+3
Atlas Can use some Earth Arts in battle and has Architect skill 10 70 MAG+1
SPI+3
Aigaion Can use some Water Arts in battle and has Cave Guide skill 10 70 MAG+1
SPI+3

Durability Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Master Technician Reduces HP cost of Weapon Arts by 20% ☆☆☆☆☆
★★★★★
70 10 SKI+2
SPI+2
Master Magician Reduces HP cost of Magic Arts by 20% ☆☆☆☆☆
★★★★★
70 10 SKI+2
SPI+2
Thrift Saver Negates item durability loss 20% of the time ☆☆☆☆☆
★★★★★★
70 10 SKI+2
SPI+2

Mastery Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Master Fighter Same as having L3 Punch, Kick, and Throw panels ☆☆☆☆☆
★★★★★
70 20 STR+1
SKI+1
END+1
SPI+1
Weapon Meister Same as having L3 of all Weapon Arts panels ☆☆☆☆☆
★★★★★
70 20 STR+1
SKI+1
END+1
SPI+1

Travelling Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Road Guide Find treasures and see more map in Road maps 25 70 END+2
WAT+2
Cave Guide Find treasures and see more map in Cave maps 25 70 END+2
WAT+2
Architect Find treasures and see more map in Structure maps 30 60 END+2
WAT+2
Obstacle Crossing Can cross obstacles on the map 60 35 END+2
WAT+2
Swimming Can cross water on the map 65 25 END+2
WAT+2
Adaptability Ignores terrain type when recovering HP 55 45 END+2
WAT+2

Fine Sense Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Eavesdrop Reveals Beasts, Wildlings, Birds, Insects, and Undead on the map ☆☆ 25 65 SKI+2
EAR+2
Aura Makes trap reels easier and reduces monster hostility rate ☆☆☆☆☆
★★★★
50 40 SKI+2
EAR+2
Sharpeye Inspects treasures and lowers the reel difficulty for Defuse and Locksmith ☆☆ 30 60 SKI+2
EAR+2
Defuse Dismantles traps on the field and on treasures ☆☆ 65 25 SKI+2
EAR+2
Locksmith Unlocks doors and treasures ☆☆ 70 20 SKI+2
EAR+2

Negotiation Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Monger Reduces cost of items in shops ☆☆☆☆☆
50 30 SPI+2
WOO+2
Maharaja Raises cost of items in shops ☆☆☆☆☆ 30 50 SPI+2
WOO+2
Diplomacy Convinces monsters to leave the map ☆☆☆ 20 60 SPI+2
WOO+2
Inconspicuous Boosts the effectiveness of the Aura skill ☆☆☆☆☆
★★★★★★
15 65 SPI+2
WOO+2
Fashion Boosts the effectiveness of Monger, Maharaja, and Diplomacy skills ☆☆☆☆☆
★★★★
15 65 SPI+2
WOO+2

Artistry Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Artiste Makes item abilities release more easily and adds inventory to shops ☆☆☆☆☆
★★★★
40 40 SKI+3
MET+2
Quick-Fix Allows repairing durability of items in the inventory ☆☆ 60 20 SKI+3
MET+2
Weaponsmith Increases the abilities of Mythe Works ☆☆☆ 55 25 SKI+3
MET+2
Acessory Smith Increases the abilities of Mythe Works ☆☆☆ 55 25 SKI+3
MET+2

Mystic Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Fortuneteller Levels up treasures and changes their content ☆☆☆ 20 80 MAG+3
FIR+2
Arcane Tongue Reverses the order of Magic Arts on a Magic Tablet - 70 50 MAG+3
FIR+2

Gauntlet Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Gauntlet Curses the bearer - 95 15 -

Phobia Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Phobia Severely lowers damage against respective enemy family ☆☆☆☆☆ 35 70 STR+2
MAG+6

Pacifist Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Pacifist Deals LP damage to bearer when dealing LP damage to respective enemy family ☆☆☆☆ 50 55 MAG+3
SPI+2

Seal Panels

Skill Description Rarity Ability Growth Elemental Growth Formation Bonus
Seal Martial Arts Makes Martial Arts inaccessible to the bearer ☆☆☆☆☆
65 45 STR+2
SPI+4
Seal Weapon (Dagger) Makes Dagger Arts inaccessible ☆☆☆☆ 70 40 STR+2
SPI+4
Seal Weapon (Sword) Makes Sword Arts inaccessible ☆☆☆☆ 70 40 STR+2
SPI+4
Seal Weapon (Staff) Makes Staff Arts inaccessible ☆☆☆☆ 70 40 STR+2
SPI+4
Seal Weapon (Bow) Makes Bow Arts inaccessible ☆☆☆☆ 70 40 STR+2
SPI+4
Seal Weapon (Axe) Makes Axe Arts inaccessible ☆☆☆☆ 65 45 STR+2
SPI+4
Seal Weapon (Spear) Makes Spear Arts inaccessible ☆☆☆☆ 65 45 STR+2
SPI+4
Seal Weapon (Gun) Makes Gun Arts inaccessible ☆☆☆☆ 80 30 STR+2
SPI+4