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Magic Tablets

Preset Tablet Locations
Map Tablet Location
Black DesertNortheast of the oasis
Fugar's MansionIn Fugar's daughter's room
Bottom of the Old WellNorthern nook; requires Swimming
Secluded ManorFurthest east basement room in chest
Pirates' CoveBehind door in far east of main area.
Coliseum RuinsBehind door just before ending
Leith Torles's TowerFirst room; must be unlocked on top floor
Miry RoanneIn chest behind window southwest of the cluster of rooftops in the western area
Armand's HideoutNortheast cave in chest guarded by monsters
Two Moons TempleChest behind Blue Elder Dragon on the upper level
Hanging GardenHortus Quatrius southwest beyond water
Undercity PharosChest in hallway south of far west corner of 3rd floor

Magic Tablets are required to study Magic Arts. Magic Tablets can be found in pre-determined locations on certain maps, as pre-determined treasures on certain maps, or dropped by Leader Monsters, though their drop rate is fairly rare. Tablets picked up as treasures or items on the map and most Tablets dropped by Leader Monsters will be Level 1 or Level 2 of a random element, except for Forbidden. Tablets dropped by the three Treasure Slime monsters have a chance of being any level and will have a random element except for Forbidden. The special monster Rainbow Guckie will only drop Tablets of the Forbidden type, and may drop any level. Tablet drops higher than Level 2 are quite rare.

Magic Tablet Limitations


You can hold a total of 3 Magic Tablets awaiting placement at a time. If you have three in your inventory, monsters will not drop them and you will not be able to pick them up from the map. All Magic Tablets you are carrying will be available for placement when you reach the next Growth Panel screen. Tablets are placed onto characters' Growth Panel as Skill Panels. Once a Tablet is placed as a Skill Panel, it is removed from the inventory. If you don't place a Magic Tablet on a character as a Skill Panel when it is available on the Growth Panel screen, the tablet will be destroyed. As long as you never reach the Growth Panel screen, you will retain Magic Tablets indefinitely, meaning you can keep Magic Tablets you found even when you fail an adventure. Once Tablets are placed on a character, they can only be removed by replacing the panel with another, and the Tablet is destroyed, so Tablets can not be swapped between characters.

Farming Magic Tablets


The level and element of a Magic Tablet are determined at the moment the Tablet is placed in the inventory, not at the Growth Panel screen. If you want to farm for certain tablets by reloading the game, you must load to a saved game before picking up a Magic Tablet to re-randomize which one you get. Because you can keep Magic Tablets when you fail an adventure, it is possible to save before going on an adventure with many treasures such as Titan's Flute or Leith Torles's Tower and try to collect Tablets there, purposely failing the adventure. After failing the adventure, save the game in a separate save slot, then clear an adventure that can be cleared quickly and easily such as Cemetery solely to check which Tablets you received. If you got Tablets you want to keep, load the save after failing the long adventure and resume playing normally from there,, so you will have the Tablets in your inventory and can place them at the next Growth Panel screen. If you did not get Tablets you wanted, you can load the original save and try again. You can repeat this before every adventure until you get Tablets you want to place every single adventure. The process is extremely tedious and only recommended if you are dire to have a specific Tablet or Magic Art.

Earning Study Points


For basic information on how to learn Magic Arts from Magic Tablets, see the Primer section. You can influence the rate at which you earn Study Points at the end of battle by paying attention to the elemental field. Each Magic Art on each Magic Tablet has a particular Field Bonus. The number of Study Points you acquire in battle is determined by the strength of the Field Bonus's element in the elemental field at the end of battle.

If the dominant element in the elemental field is the same as the field bonus for the Magic Art you choose to study, 5 Study Points will be applied toward learning the Art. Otherwise, only 1 Study Point will be allocated toward learning the Magic Art.

The elemental field is reflected in the Magic Reel during battle. The more reel panels of a certain elemental type, the stronger the field is at the moment.

The field starts in a certain condition at the beginning of every battle based on the location the battle is taking place in. Every space on the map has its own set elemental levels, so it's good to find locations where a certain element is particularly high to battle in to earn Study Points. You can also influence the elemental field during battle. Every time you use a Magic Art in battle, its respective element is boosted in the field, as well as the element that you landed the Reel on to use the art. Some Magic Arts can influence the Elemental Field directly, such as Rainbringer. Spending turns during battle to change the field can be cumbersome, so it's best to find locations where the desired element is already high.

Study Order


The Arts on Magic Tablets are in a set order as shown on the tables in the Magic Tablet List below. The first three Arts will be available to study when you first start studying a particular Tablet. After fully mastering an Art, the next three Arts on the list will become the next three available to study. So if you're wanting to get to the bottom of a long list more quickly, always study the third art available until you find the one you want. When the end of a list is reached, it wraps around back to the beginning of the list. Any Arts already known by the character studying the tablet are ignored and aren't part of the learning list. The Arcane Tongue Skill Panel reverses the order of Tablets' Art list.

fire icon Fire Artist's Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Aura Fire 15 Fire
Fire Arrows Fire 15 Fire
Fire Veil Fire 45 Fire
Fire Shield Fire 45 Fire
earth icon Earth Artist's Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Animals Earth 15 Fire
Boulder Earth 30 Earth
Sleep Earth 30 Earth
Earth Veil Earth 45 Fire
metal icon Metal Artist's Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Gold Metal 15 Earth
Magic Lock Metal 15 Earth
Metal Veil Metal 45 Earth
Shock Metal 60 Earth
water icon Water Artist's Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Undead Water 15 Metal
Rainbringer Water 15 Metal
Purify Water 30 Metal
Water Veil Water 45 Metal
wood icon Wood Artist's Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Vegeplasts Wood 15 Water
Overgrowth Wood 15 Water
Wood Veil Wood 45 Water
Life Boost Wood 30 Water
forb icon Ancient Magic Tablet L1
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Blood Forbidden 200 Wood
fire icon Fire Artist's Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Aura Fire 15 Fire
Fire Arrows Fire 15 Fire
Life Boost Wood 40 Water
Build Up Earth 60 Earth
Fire Veil Fire 45 Fire
Fire Shield Fire 45 Fire
Power Surge Fire 60 Fire
earth icon Earth Artist's Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Animals Earth 15 Fire
Earth Veil Earth 45 Fire
Boulder Earth 30 Earth
Detect Aura Fire 20 Fire
Sleep Earth 30 Earth
Armor Blessing Metal 80 Metal
Build Up Earth 45 Earth
metal icon Metal Artist's Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Gold Metal 15 Earth
Metal Veil Metal 45 Earth
Sleep Earth 40 Earth
Purify Water 40 Metal
Magic Lock Metal 15 Earth
Build Up Earth 60 Earth
Weapon Blessing Metal 60 Metal
water icon Water Artist's Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Undead Water 15 Metal
Rainbringer Water 15 Metal
Detect Gold Metal 20 Earth
Water Veil Water 45 Metal
Purify Water 30 Metal
Bubble Blow Water 60 Metal
Overgrowth Wood 20 Water
wood icon Wood Artist's Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Vegeplasts Wood 15 Water
Purify Water 40 Metal
Overgrowth Wood 15 Water
Life Boost Wood 30 Water
Power Surge Fire 80 Fire
Rainbringer Water 20 Metal
Recycle Wood 45 Water
forb icon Ancient Magic Tablet L2
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Vegeplasts Wood 25 Water
Detect Animals Earth 25 Fire
Detect Undead Water 25 Metal
Detect Blood Forbidden 120 Wood
??? Forbidden 150 Wood
Build Up Earth 75 Earth
Life Boost Wood 50 Water
Seal of the Abyss Forbidden 150 Wood
fire icon Holy Seal Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Fire Veil Fire 45 Fire
Wood Veil Wood 60 Water
Life Boost Wood 60 Water
Fire Shield Fire 45 Fire
Missile Guard Wood 100 Water
Meditation Wood 140 Water
Holy Seal Fire 75 Fire
Purify Water 40 Metal
Firewall Fire 75 Fire
Overgrowth Wood 20 Water
earth icon Spriggan Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Rainbringer Water 20 Metal
Fire Shield Fire 60 Fire
Shock Metal 80 Earth
Armor Blessing Metal 80 Metal
Supersonic Metal 120 Metal
Aegis Shield Earth 120 Earth
Water Shield Water 80 Metal
Missile Guard Wood 100 Water
Firewall Fire 100 Fire
Recycle Wood 60 Water
metal icon Holy Warrior Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Aura Fire 20 Fire
Metal Veil Metal 45 Earth
Shock Metal 60 Earth
Fire Shield Fire 60 Fire
Weapon Blessing Metal 60 Metal
Holy Seal Fire 100 Fire
Supersonic Metal 90 Metal
??? Earth 80 Earth
Armor Blessing Metal 60 Metal
Fire Veil Fire 60 Fire
water icon Water Dragon Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Water Veil Water 45 Metal
Life Boost Wood 40 Water
Bubble Blow Water 60 Metal
Sleep Earth 40 Earth
Shock Metal 80 Earth
Water Shield Water 60 Metal
Supersonic Metal 120 Metal
Ice Needle Water 90 Water
Missile Guard Wood 75 Water
Metal Veil Metal 60 Earth
wood icon Druidical Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Wood Veil Wood 45 Water
Detect Vegeplasts Wood 15 Water
Purify Water 40 Metal
Overgrowth Wood 15 Water
Rainbringer Water 20 Metal
??? Earth 80 Earth
Thunderbringer Wood 120 Fire
Animal Charmer Earth 100 Earth
Detect Animals Earth 20 Water
Water Veil Water 60 Metal
forb icon Darkness Scroll L3
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Undead Water 25 Metal
Weapon Blessing Metal 100 Metal
Firewall Fire 125 Fire
??? Forbidden 120 Wood
Blaster Forbidden 240 Wood
Spell Magnet Forbidden 120 Wood
Supersonic Metal 120 Metal
Ice Needle Water 120 Water
Boulder Earth 50 Earth
Rainbringer Water 25 Metal
fire icon Black Fire Artist Amati's Magic Tablet L4
Magic
Art
Magic
School
Study
Points
Field
Bonus
Fire Veil Fire 45 Fire
Overgrowth Wood 20 Water
Fire Shield Fire 45 Fire
Detect Blood Forbidden 120 Wood
Meditation Wood 135 Water
Corona Fire 120 Fire
Firewall Fire 75 Fire
Psycho Noise Forbidden 160 Wood
Seal of the Abyss Forbidden 160 Wood
Life Boost Wood 40 Water
earth icon Holy Guardian Guadagnini's Magic Tablet L4
Magic
Art
Magic
School
Study
Points
Field
Bonus
Earth Veil Earth 45 Fire
Build Up Earth 45 Earth
Power Surge Fire 80 Fire
??? Earth 60 Earth
Mind Lock Metal 125 Metal
Armor Blessing Metal 70 Metal
Aegis Shield Earth 120 Earth
Magic Lock Metal 18 Earth
Sleep Earth 30 Earth
Metal Veil Metal 55 Earth
metal icon Silent Sorceress Siren's Magic Tablet L4
Magic
Art
Magic
School
Study
Points
Field
Bonus
Metal Veil Metal 45 Earth
Magic Lock Metal 15 Earth
Shock Metal 60 Earth
Water Shield Water 70 Metal
??? Forbidden 200 Wood
??? Earth 80 Earth
Mind Lock Metal 105 Metal
Supersonic Metal 90 Metal
Psycho Noise Forbidden 200 Wood
Ice Needle Water 105 Water
Water Veil Water 55 Metal
water icon Diva Madini's Magic Tablet L4
Magic
Art
Magic
School
Study
Points
Field
Bonus
Water Veil Water 45 Metal
Detect Undead Water 15 Metal
Supersonic Metal 120 Metal
Rainbringer Water 15 Metal
Bubble Blow Water 60 Metal
Trickle Water 135 Water
Thunderbringer Wood 140 Water
Meditation Wood 105 Water
Overgrowth Wood 160 Wood
Purify Water 30 Metal
Ice Needle Water 90 Water
wood icon Forest Philosopher Guarnieri's Magic Tablet L4
Magic
Art
Magic
School
Study
Points
Field
Bonus
Wood Veil Wood 45 Water
Detect Vegeplasts Wood 15 Water
Holy Seal Fire 100 Fire
Purify Water 35 Metal
Missile Guard Wood 75 Water
Meditation Wood 105 Water
Thunderbringer Wood 120 Water
Trickle Water 180 Water
Seal of the Abyss Forbidden 200 Wood
Recycle Wood 45 Water
Life Boost Wood 30 Water
Overgrowth Wood 15 Water
forb icon ???
Magic
Art
Magic
School
Study
Points
Field
Bonus
Detect Blood Forbidden 120 Wood
Weakness Forbidden 150 Wood
Spell Magnet Forbidden 150 Wood
Ophion Forbidden 250 Wood
Blaster Forbidden 250 Wood
??? Forbidden 150 Wood
Psycho Noise Forbidden 150 Wood
Seal of the Abyss Forbidden 150 Wood