Showing newest entries, #1 to #4 of 4, with tag #mega_man.
Hey friends! I'm excited to launch that I've finally written the intros and the first entry to the ROCKMAN Play Diary! Check it out!
If you don't want to read the giant intro stuff, in short: I'm doing a play diary based on my attempt to clear the game (one stage at a time) taking no damage whatsoever. It's... very hard at times. In fact, the very first entry took hundreds of attempts to finish.
I didn't want to blather any more than I already was in the diary proper, so I'll talk a little bit about naming conventions here.
It took me a while to really decide what naming conventions I wanted to use for the game titles and characters (lol remember my Wod/Ward thing) because they aren't consistent across the series nor the fandom. So I'll explain why I chose the things I did:
Japanese names - I decided to play the Japanese versions of the games because they are much more consistent. Plus the titles are a lot easier to distinguish. Some examples: Wily is called Wily, Willy, Willey, Waily, etc. throughout the series. In Japanese he's always just "Wily." Later in the series, you'll see even weirder things, like in Mega Man X5, they decided to create all new names for the characters (even more different than the normal name changes), but then had Squid Adler (originally Volt Kraken) refer to Launch Octopus (originally Launcher Octopauld) as "Octopardo," using not only the Japanese name, but spelling it wrong... And then with the game titles, there's stuff like how Mega Man 5 is the fifth NES title, and Mega Man V is the fifth Game Boy title, but Mega Man 5's title is written as Mega Man V in the game, and stuff like that... This kind of confusion just doesn't exist in the Japanese version. There are many times I actually prefer localization changes (and when talking about the game casually myself, I will use my preferred titles and names for everything using my own consistent conventions I've created lmao), but for the sake of the diaries, I'm siding with consistency.
Character name stylization - This is something that differs throughout the games and fandom as well. Is it "Magnet Man", "MagnetMan", "MAGNETMAN", "Magnetman" ...??? I double-checked with the eleven main games (I didn't really look at the GB games) and the first two write the names like "MAGNETMAN", while after that they are consistently stylized with a space ("MAGNET MAN"), except for in ROCKMAN6, which for some reason reverts to the former style. Also, they're usually only in all-caps because they appear in places where all the text is capitalized anyway. In the few cases where it is not, they're either written in Japanese or with normal capitalization rules. So I'm going to be consistent with that stylization and use "Magnet Man." There is one exception -- the titles of the games and the lead protagonist seem to always be stylized as "ROCKMAN" even in contexts where the other characters' names are not stylized as such, so I will continue to use "ROCKMAN" for the game titles and the name of the main character when specifically referring to his ROCKMAN persona in contrast to his character as a whole or his service robot persona. In general, I will just refer to him as Rock, because that's his name and it's a lot easier to type.
Game Titles - To make this one short, I'm stylizing the titles this way simply because it's the way I like it best. There's lots of competing stylization here, too. Classic main titles are written with no spaces (ROCKMAN2 &c), the same with X titles (ROCKMANX7 &c). Titles that use multiple words will be spaced (ROCKMAN & FORTE, ROCKMAN WORLD 3). Except for the words "X" and "ZX" titles that contain multiple words will be spaced (ROCKMAN & FORTE, ROCKMAN WORLD 3, ROCKMAN Zero 4, ROCKMANZX Advent &c). Again, all this is just... the way I like it.
The period after "Dr" - This is just a personal stylization thing. I don't write a "." after "Dr" (Doctor) and other titles (Mrs, Lt, etc.) because I don't like the way it looks, even if this is prescriptively improper. Since there are many "Dr" characters in this series, it will come up a lot, lol.
That's all I can think of for now. Hope to get Judy's scenario finished today, too, so be on the lookout for that!
Black Hole Bombed
Hello, friends. This weekend was my anniversary and the first pre-season NFL games, so I haven't really gotten anything written for an update this week. Oops.
Though I have been working on some playing, at least. I've also been having plenty of health funtimes so everything is difficult right now lol. But I'm working on ... Mega Man, which takes a while just to get the content for one entry (you'll see why when I post it~), and of course, playing FF5. I'm almost at the end of unsaga already, so I don't really have much playing to do there.
Mega Man Legacy Collection 2 came out, and I got it with... this weird app that pays you for playing games, which I did for about a month and got $20 from it. So I've been replaying Mega Man 9 a lot, because I really love that game, and there are a lot of fun challenge things in it.
I also have been messing around with stage orders in it a lot. Before, I always started with Galaxy Man because the stage is pretty easy, and you can do a lot of fun stuff with Rush Coil in there, so you don't really need any special weapons or items. The Black Hole Bomb is also a very powerful weapon, so I always had it from the start. So when I first started playing, I of course just started there again, but I decided to mix up my play order and try to get some of the other weapons earlier on. I used to always do Tornado Man near the end because I liked having the Rush Jet for the rainy part with the weird lift things. And I'd go to Plug Man usually last because I thought Plug Ball was a pretty worthless weapon.
So this time, I started trying to prioritize getting Tornado and Plug done early, to see what kinds of stuff I could do with those weapons. Tornado Blow is ridiculously powerful -- a bit overpowered, even. It's a screen cleaner that works on almost everything, and it has enough weapon energy to use it five or six times per stage I think? And that's if you don't refill the energy at all...
Anyway, it was a lot of fun utilizing it either way. What's the most fun about it, though, is that not only does it clear enemies from the screen, but it also makes you jump higher since the wind is pushing you upward! It's a lot of fun and there's a lot of places where you can skip climbing ladders or going through certain platforms by utilizing this, which makes it a ton of fun, and pretty interesting, as it changes the way you play parts of many stages.
The Plug Ball, though, is way more useful than I thought! Ground-roving weapons tend to be some of the least useful in the series, as they're usually poorly balanced, moving slowly and not even dealing decent enough damage to the only enemies it actually can hit.
Plug Ball, however, is not like this! It goes very fast, you can have three on the screen at once, it climbs walls and ceilings, and it dishes out quite a bit of damage! It also can hit rapidly back-to-back, so you can quickly shoot out three of them and destroy an enemy that takes three shots right away.
This makes it great for enemies that crawl on the ceiling, enemies up on ledges, enemies on ground below you, enemies that pop out of holes... and even just some regular enemies that happen to die quickly from it despite the ground trajectory not being necessary to fight them.
So I really wanted to get the Plug Ball earlier in the game after discovering this, but the problem is that I also like to create stage order routes that include getting all of the unique items in each stage, and in MM9, this includes the large screws laid around each stage. And to get one of them in Plug Man's stage, you need the Hornet Chaser... But then a big problem with Hornet Man's stage is that there's a mid-boss that takes forever to defeat without using a special weapon...
Well, I discovered that it's actually not bad at all to fight the Hornet Man midboss with the Magma Bazooka, even if it's not as fast as the Concrete Shot (though the Concrete Shot can be much slower depending on where the thing pops up, so Magma Bazooka is actually a bit more reliable). And Magma Man's stage is actually pretty fun to do with only the Tornado Blow! So I was able to get to go to Plug Man's stage fourth and utilize the Plug Ball for the rest of the game.
I even ended up going to Galaxy Man's stage second to last (with Splash Woman being last since Trident Laser is a bit superfluous) and it's actually quite fun to utilize the various weapons and items there.
Now I'm "working on" a stage order for Proto Man. I thought it was going to end up being exactly the same, thinking that the differences between the two characters wasn't big enough to really change the stage order, especially since the special weapons are identical between the two, and that's generally the main thing I consider when choosing the order of stages.
But it actually was quite different... Proto Man has a slide and charge shot ability, and I will admit that I really have underutilized both, so it's interesting to see what kinds of things I can do with those. But there a few more important differences: Proto Man has access to the Jet right from the beginning (something I had forgotten about), there are no screws in Proto Man's game since he doesn't have access to the shop, and the "trick" you can do where you stand right on top of a Sniper Joe and shoot with your arm extended through the shield so it thinks you're shooting it in the back doesn't seem to work with Proto Man (or if it does, it's ridiculously more difficult to pull off).
I was using that Sniper Joe "trick" as part of a way to get through Tornado Man's stage (it's not necessary, but it's more fun and definitely a lot more interesting than just standing in place and waiting for him to drop his shield...) so it's not really that great to go to Tornado Man's stage first. But not having to pick up screws means that Plug Man's stage is more easily accessible from the start! The biggest "problem" here is that there are some really obnoxious parts later in the stage that are way better with special weapons. The Black Hole Bomb could actually take care of all of this, so it's possible to get to Plug Man second that way, at least. And the Plug Ball could take care of one of the Sniper Joes in Tornado Man's stage at least... and now that I'm thinking about it, possibly both of them (and it would actually be really fun to use it on the second one, I think!)
Also, it might be possible to make Plug Man's stage not so bad to do first if I utilize the slide, charge shot, and jet. I haven't actually tried that yet; I just thought of it while writing this. I just kinda messed around playing a couple stages with Proto Man so far.
Anyway, sorry for no big updates this week. Maybe I'll write something later tonight...?
Apostrophes of Doom
Heyyy everyone. So, uh, I fixed the apostrophe thing lol. While I was at it, I ended up changing a bunch of other stuff under the hood even though it was probably unnecessary to do right now, but if I keep expanding the site, it will have become necessary. It was fun, though, so...
But between doing that and other stuff, I haven't written many entries. I have played a loooot more FF5, though, and a bit of the others, and have lots of content to get up. I just gotta do it lol.
Trying to update every day was a bit... overwhelming after not too long. So I'm going to try to keep updates weekly. The amount of content in a single update will vary depending on how much I'm able and willing to get done, but I'll try to get some stuff up every week. Which means I don't have long to get this week's stuff done lol...
Last night, my mate was watching Big Brother which stresses me the heck out (the show, not the act of him watching it) so I needed something obnoxiously loud and constant to blare into my ears to drown it out that also wouldn't make me feel overwhelmed... so I ended up playing Mega Man 2, of all things...
Since RoahmMythril showed that you can get past the Pippis in Crash Man's stage, I have really been rethinking my stage orders. And uh, if you don't know, Mega Man stage orders are a THING for me and I spend way too much time developing stage orders.
Importantly, I like to be able to avoid all damage as well as make use of all of the special weapons and items. Previously, I thought you needed Leaf Shield to get past the Pippis without taking damage, which meant visiting Wood Man's stage first. And in Wood Man's stage, there's a really great use for the Time Stopper and the Metal Blades, so I'd like to clear those first... I like doing Air Man before Flash Man and... well, basically, Crash Man was coming very late in the order solely because of the Leaf Shield.
But I also previously made no use of the Crash Bomber at all! But now I can actually take it into Heat Man and Flash Man's stages where I can actually use it properly...
This also changes a lot of other things up... so I'm basically completely rewriting my stage order and using a few different strategies. One thing I still have yet to find a decent solution to is those mole driller things in Metal Man's stage... I mean, other than just slowly inching through them carefully. But I hate doing that. I tried riding Item-2 through the middle, but you still get hit quite a bit (I did make it through once on pure luck, though...) and none of the weapons seem particularly useful. I haven't tried the Quick Boomerang yet, and Quick Boomerang was my last item in my old stage order.
Right now I'm pretty happy with going Air->Crash... but then I'm a bit unsure of where to go next. I actually had a better idea when playing last night, but I've of course forgotten.
I think it's something like... Air-Crash-Heat-Quick... then IDK what next. I'd like to get Bubble Lead before Flash Man now, I think. But I'd also like to have Metal Blades before Bubble Man, but I want to have Time Stopper before Metal Man... lol
I'll have to play around with it a lot. I really don't like losing some of the fun places to use Bubble Lead or Time Stopper... I wouldn't mind getting Leaf Shield last since I only really use it in Crash Man's stage, and you can use it for almost the exact same things in the Wily stages, so...
I didn't get a chance to grab the Quick Boomerang and take it to Metal Man's stage yet, though. So I'll have to do that some time. All of this is making me want to start the MM play diaries, though...
In other game news, I've gotten several more endings in Dream Daddy and it is still a fantastic game.
Hello friends~ Today's update is just a blog entry lol. Since the official launch, I think I've been updating every day though?! I kind of have some stuff to do today so I don't know if I'll update with a new play diary.
I've played a lot, though, so I just need to write some entries. I'm thinking about what I want to do as I near the end of the diaries I'm working on now. TokiMemo3 will not take long at all, and FF5 isn't terribly long either. We still have a while to go for unsaga, but when the other two are finished, I'll be working on that alone.
I was considering a few different things -- I do want to start a Mega Man diary since I don't have one yet, but I also want to get back to working on Rogue Nightmare (my current game project). I could do that alongside unsaga, but I don't want to have too many diaries going at the same time, because I might not be able to keep up with all of it and then I'd get discouraged and bad things would happen lmao.
Despite the fact that many people claimed to be excited about this site, no one is reading or commenting really :,) I realize people have better and more important things to do though. I really shouldn't be bitter like that lol...
But I was just so excited to get comments and stuff XD But I'm sure eventually people will come and look :) These things take a while, judging by the experience I've had on art sites and YouTube and stuff. But with this I pretty much have to self-promo to get people to even know it exists, because I'm not just a profile searchable on an existing site...
I'm terrible at that lol...
But yeah I think I just got my hopes up too much about the launch of the site. I really knew it was going to be dead for quite a while, but... XD
But I think if readership for the Play Diaries doesn't pick up by the time I finish TokiMemo3 and FF5, I might start working on RN right away. And if it seems people are actively engaging and reading, maybe I'll continue to play out more TokiMemo3 scenarios or go for Urpina in SGSG, and start up some Mega Man, too. I've been really craving to start Mega Man lately haha. Well, for a while now. But if I go the RN route, I'll start MM once I finish unsaga.
Oh and I want to get back to RSG3 eventually, too. I originally put it on hiatus because they announced an enhanced port coming soon, with plans to eventually make a localized version, but it's probably going to be years before we ever see that, so I will probably continue playing on the SFC. Maybe once I finish the other things, I should get back to that before starting anything new. I miss Mikhail's fuzzy-faced harem XD