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[Formula] [Glimmer Types]

Glimmers

New arts can be learned during battle through Glimmers. When a Glimmer occurs, a light bulb will appear above a character's head, and they will use the new art instead of the old one. That art will be added to the character's list of arts in red. Once a character Masters an art, it will turn black and will be permanently available to the party.

When it is a character's turn to act, every possible Weapon Art for the weapon being used will be tested to see if it Glimmers, starting from the highest Glimmer Rank and going to the lowest, until either an art is successfully Glimmered or until the entire list has been exhuasted. The likelihood of any specific art being Glimmered is based on the following factors:

  • The target art's Glimmer Rank: Each art has its own Glimmer Rank. The higher the Rank, the less likely it is for a Glimmer to occur.
  • The Glimmer Rank of the enemy being targeted: Each enemy has its own Glimmer Rank. The higher the Rank, the more likely it is for a Glimmer to occur.
  • The art being used by the character: Some arts can alter the Glimmer Rank of other arts. For example, Cross Slash's Glimmer Rank is normally 13, but when using the art Sweep, Cross Slash's Glimmer Rank becomes 10, making it slightly easier to Glimmer Cross Slash by using Sweep instead of another art.
  • How many glimmers have occured in battle: Up to eight arts can be Glimmered in a single battle, and the likelihood of a Glimmer occuring decreases each time an art is Glimmered in that battle.
  • Whether or not the character has a Crown (or 0 Max JP): Characters with a Weapons Crown are slightly more likely to Glimmer Arts most of the time. Instead of a Crown, this bonus can occur if the character has 0 Max JP.
  • Whether or not the character has Aptitutde for the target art: Each character has a Glimmer Type which contains a list of arts they have an aptitude for, making those arts more likely to Glimmer most of the time.

Formula

Base Glimmer Rates
Enemy Rank -
Art Rank
Crown Bonus
(or 0 Max JP)
No Crown
Bonus
10 or higher19.2%15.3%
918.0%14.9%
817.6%14.9%
716.8%14.1%
616.1%13.7%
514.9%12.9%
414.1%11.8%
312.9%11.0%
211.8%9.8%
110.5%8.6%
09.4%7.5%
-17.8%7.9%
-26.7%4.7%
-35.5%3.5%
-44.3%2.7%
-53.1%1.6%
-62.0%0.8%
-71.2%0%
-80.4%0%
-9 or lower0%0%

The way a Glimmer is checked is different depending on whether or not the character has an Aptitude for the target art. Aptitude is based on Glimmer Types which are innate to each character.

If a character has an Aptitude for the art being checked, the formula used to determine the likelihood the art being Glimmered is as follows:

[ BaseRate * ( 8 - GlimmerCount ) / 8 - 1 ] / 255 * 100

BaseRate is calculated based on the difference between the art's Glimmer Rank and the targeted enemy's Glimmer Rank. The table to the right shows the different base values possible based on the result of the art's Glimmer Rank being subtracted from the enemy's Glimmer Rank. The base rate is also affected by whether or not the character has a Weapons Crown (or if they don't, if they have 0 Max JP) or not.

GlimmerCount refers to the number of Glimmers that have already occured in the current battle. When this reaches 8, the rate of Glimmering will become 0, so no more than eight Glimmers can occur during a single battle, with each Glimmer becoming more difficult than the last.

If a character does not have an Aptitude for a given art, as long as the result of subtracting the target art's Glimmer Rank from the enemy's Glimmer Rank is greater than -10, the likelihood of the art being glimmered is 1/255 (0.4%).

Because of this, a character with no Aptitude for an art will have a 0.4% chance of Glimmering that art when the art's Glimmer Rank subtracted from the enemy's Glimmer Rank is -7, -8, or -9, while a character with an Aptitude for the same art without a Crown Bonus will have a 0% chance of Glimmering the same art. Outside of this rare case, however, a character having an Aptitude for an art greatly increases their chance of Glimmering the art.

Glimmer Types

Characters are divided into one of twelve different Glimmer Types, which give them Aptitude at Glimmering various arts. Each Glimmer Type has a list of arts with which it has Aptitude.

Each of the Glimmer Types are focused around certain types of arts, making them like a hidden character class system. The Glimmer Types do not have official names and are known by their index number in the game's data. Type 0 has poor Aptitude all around, Types 1 through 8 mainly have high Aptitude with a certain weapon, while Types 9 through 11 are unique types that have Aptitude with some arts that are more rare in the other types' lists.

Each character has an innate Glimmer Type. The hero character will have their glimmer type chosen typically as Type 0 through 8, or in rare cases, Types 9 through 11, depending on the starting weapon chosen at the beginning of the game during Hero Creation.

Typically, selecting Sword, Greatsword, Axe, Mace, Foil, Spear, Bow, or Martial Arts will give the character Type 1, 2, 3, 4, 5, 6, 7, or 8 respectively. Choosing no starting weapon will give the character Type 0.

Atypically, choosing Greatsword for Khalid or Katarina will give them Type 9. Choosing Spear for Julian, Mikhail, Khalid, or Katarina will give them Type 10. Choosing Foil for Ellen or Sarah will give them Type 11. This is the only way to get a character with the Jack-of-all-Trades Glimmer Type (11).

Note that, at least in the Super Famicom version, hero characters will have their "default" Glimmer Type until the game is loaded from a save game. After loading from a save, the Glimmer Type will change to reflect the chosen weapon type as above.

Below is a list of all twelve Glimmer Types with a class-like nickname I chose myself, as well as which characters are naturally that type. Following is a chart of which arts are more easiliy glimmered by each Glimmer Type.

Glimmer Type Characters
0MageFullbright, Muse, Undine, Bai Meiniang, Tiberius
1SwordsmanJulian, Khalid, Minstrel, Tatyana
2GreatswordsmanKatarina, Ward
3AxemasterRukh, Herman,
4BludgeonerNora
5FencerMikhail, Monika, Robin, Fake Robin, Leonid
6LancerThomas, Peony
7ArcherSarah, Zhi Ling
8Martial ArtistEllen, Flurry, Boston
9Weapons MeisterPaul, Young Boy
10Great LancerCharl, Yang Fan
11Jack-of-all-TradesNone

0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Parry   パリイ12-
  Knee Split   なぎ払い3-
  Artful Slash   かすみ二段10
11 (Brusque Slice)
-
  Brusque Slice   失礼剣9
11 (Artful Slash)
-
  Cross Slash   十文字斬り13
10 (Knee Split)
-
  Riptide   飛水断ち17
14 (Knee Split)
-
  Backstab   バックスタッブ20-
  Dragon's Tail   龍尾返し22
20 (Knee Split)
18 (Riptide)
-
  Gale Slash   疾風剣26
21 (Artful Slash)
25 (Backstab)
-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Mirage Blade   残像剣28
23 (Artful Slash)
15 (Riptide)
-
  Dimensional Slash   亜空間斬り24
21 (Riptide)
-
  Monsoon Slash   五月雨斬り29
26 (Artful Slash)
-
  Doppelslasher   分身剣31-
  Shimmering Slash   剣閃-
39 (Knee Split)
38 (Riptide)
-
  Golden Dragon   黄龍剣38
39 (Riptide)
41 (Monsoon Slash)
-
  Demilune Echo   デミルーンエコー-
15 (Demilune)
Crescent Blade
Falchion
  ????   スパイダーネット17Spyder
  ????   ブレードネット22
14 (????)
Spyder
  ????   氷の瞳23
20 (????)
Evil Eye
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  ????   魅惑の瞳23
20 (????)
Evil Eye
  ????   スケアーボイス25Screamer
  ????   スターバースト27
  Blunt Strike   みね打ち4-
  Sunder   巻き打ち8-
  Riposte   切り落とし13-
  Smash   スマッシュ16
15 (Everfrost Blade)
-
  Running Slash   払い抜け15
17 (Sunder)
19 (Everfrost Blade)
-
  Gravedigger   地走り23
21 (Running Slash)
25 (Everfrost Blade)
-
  Incorporeal Stance   無形の位18-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Bullrush   ブルクラッシュ32
25 (Smash)
-
  Disarm   無刀取り-
22 (Incorporeal Stance)
-
  Headwind Rush   逆風の太刀-
28 (Running Slash)
-
  Scattered Petals   乱れ雪月花39
35 (Headwind Rush)
41 (Everfrost Blade)
-
  Waning Moon   地ずり残月-
42 (Gravedigger)
-
  ????   退魔神剣22-
  Arctic Rush   霧氷剣-
29 (Everfrost Blade)
-
  Tomahawk   トマホーク6-
  Headsplitter   スカルクラッシュ10-
  Cut Timber   大木断14-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Warcry   ウォークライ5-
  Hyper Hammer   ハイパーハンマー16-
  Axel Spin   アクセルターン22
16 (Hyper Hammer)
-
  Twist and Turn   ブレードロール25
21 (Cut Timber)
-
  Megahawk   メガホーク-
16 (Tomahawk)
-
  Dimensional Break   次元断21
19 (Cut Timber)
21 (Twist and Turn)
-
  Dynamic Chop   マキ割ダイナミック30
26 (Cut Timber)
-
  Sky Drive   スカイドライブ-
36 (Tomahawk)
-
  Deadly Spin   デッドリースピン-
40 (Twist and Turn)
-
  Yo-yo   ヨーヨー-
34 (Tomahawk)
Hand Axe
Francisca
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  ????   ジンギスカン-
36 (Tomahawk)
40 (Twist and Turn)
Viking Axe
  Orbit Borer   オービットボーラ-
41 (Tomahawk)
36 (Axel Spin)
Falconwind
  Skull Splitter   脳天割り7-
  Crushing Blow   ハードヒット11-
  Dead-On   ジャストミート12-
  Rotator   回転撃15-
  Bonecrusher   骨砕き18
11 (Skull Splitter)
-
  Seismic Strike   大震撃21-
  Vortex Drive   エアロビート23
21 (Crushing Blow)
-
  Rock Splitter   削岩撃28
25 (Rotator)
23 (Bonecrusher)
-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Gravity Wave   活殺重力破37
30 (Vortex Drive)
-
  Grand Slam   グランドスラム-
30 (Seismic Strike)
-
  Nutcracker   かめごうら割り-
39 (Crushing Blow)
-
  ????   ブレス18Staff of Glory
  Stealthy Swing   振り逃げ15Golden Bat
  ????   スペルエンハンス12Runic Staff
  ????   居合抜き25Bladed Cane
  Midas Touch   マイダスハンド20Golden Bat
  ????   抜刀ツバメ返し42
35 (????)
Bladed Cane
  Feint   フェイント4-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Lightspeed   アクセルスナイパー9-
  Imprison   インプリズン13-
  Mesmerize   マインドステア15-
  Snake Shot   スネークショット17
15 (Mesmerize)
-
  Piercing Lightning   ライトニングピアス21
15 (Lightspeed)
-
  Matador   マタドール13-
  Screwdriver   スクリュードライバー-
35 (Mesmerize)
-
  Southern Cross   サザンクロス30-
  Fire Cracker   ファイアクラッカー35
31 (Piercing Lightning)
-
  Eulogy   ファイナルレター42-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  ????   ウェアバスター14Silver Fleuret
  ????   ナースヒール17Nightingale
  ????   蛇剣24Kris Naga
  Sweep   足ばらい5-
  Lithic Thrust   石突き9-
  Double Thrust   二段突き11-
  Aim   エイミング13-
  Windmill   かざぐるま13-
  Split Cranium   脳削り16-
  Charge   チャージ20-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Snake Blaster   ミヅチ22-
  Spiral Charge   スパイラルチャージ30
27 (Split Cranium)
28 (Charge)
-
  Dual Dragons   双龍破28
24 (Snake Blaster)
-
  Divine Lancer   活殺獣神衝-
38 (Aim)
-
  Giant Swing   大車輪21
17 (Lithic Thrust)
-
  Triumvirate   無双三段37
28 (Double Thrust)
34 (Dual Dragons)
-
  Stardust   流星衝40-
  ????   スウィング16
14 (Sweep)
Halberd
Therian Spear
Sm'augg
  ????   ラウンドスライサー-
41 (????)
Sm'augg
  Paean of Victory   勝利の詩25Matriarch's Spear
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  ????   サイコバースト27Spontoon
  ????   トライシューター13Partisan
Blitz Lance
Lucem Guard
  Shadow Weave   影ぬい5-
  Rapid Volley   でたらめ矢7-
  Id Break   イド・ブレイク9-
  Beast Chaster   ビーストチェイサー14
15 (Sidewinder)
13 (Arrow Barrage)
-
  Quick Nock   瞬速の矢18-
  Flash Arrow   フラッシュアロー21
14 (Rapid Volley)
-
  Sidewinder   サイドワインダー23
18 (Beast Chaster)
22 (Arrow Barrage)
-
  Arrow Barrage   ショットウェイヴ26
22 (Beast Chaster)
25 (Sidewinder)
-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Taunting Shot   挑発射ち30
25 (Shadow Weave)
-
  Plasma Shot   プラズマショット38
31 (Quick Nock)
-
  ????   連射-
33 (Quick Nock)
-
  Shadow Buster   影殺し-
27 (Shadow Weave)
-
  Millionaire   ミリオンダラー-
36 (Rapid Volley)
-
  Faerie Arrow   妖精の矢18Faeries' Bow
  ????   レゾナンスウィープ29Canaria Bow
  ????   死ね矢-
24 (Quick Nock)
30 (Sidewinder)
  Kick   キック7-
  Eye Gouge   サミング6-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Way of Focus   集気法6-
  Counter   カウンター9-
  Tumble   空気投げ10-
  Giant Swing   ジャイアントスイング-
19 (Tumble)
29 (Pressure Point)
30 (Niagara Buster)
-
  Thunder Kick   稲妻キック18
15 (Kick)
-
  Pressure Point   短勁24
17 (Way of Focus)
-
  Niagara Buster   ナイアガラバスター-
27 (Tumble)
29 (Giant Swing)
29 (Reverse Slam)
-
  Reverse Slam   逆一本-
22 (Tumble)
24 (Giant Swing)
21 (Niagara Buster)
-
  Evil Crush   活殺破邪法-
31 (Pressure Point)
-
  Spatial Persona   超次元ペルソナ29-
0 1 2 3 4 5 6 7 8 9 10 11 Glimmer Ranks Innate Weapons
  Meteor Kick   流星蹴り-
25 (Kick)
26 (Tumble)
28 (Thunder Kick)
-
  Punishing Palm   練気拳30
28 (Pressure Point)
-
  Tiger Break   タイガーブレイク-
41 (Punishing Palm)
-
  Shenlong Firefist   龍神烈火拳38-